Halloween: The Game maps include Haddonfield and Orange Grove Estates. Haddonfield is the signature 1978 Illinois suburb where Michael Myers hunts on Halloween night, and Orange Grove Estates is a brand-new neighborhood revealed alongside the physical editions of the game. Both maps use the same 1v4 format with night-time visibility, line-of-sight lighting, and map-specific objective layouts. A full launch map count beyond these two has not been announced as of 2026-09-03.
Haddonfield and the 1978 setting
The Haddonfield map is the original map and is confirmed on the Steam store page, the official halloweengame.com marketing site, and the IllFonic announcement trailers. It recreates the fictional Haddonfield, Illinois suburb from John Carpenter's 1978 Halloween film, with the residential streets, houses, and landmarks that players associate with Michael Myers' first night of killing. Within Haddonfield, the game uses sub-areas (often surfaced by autocomplete as 'east Haddonfield map') that connect through side streets, alleys, and residential lots. Survivors use the cover of those sub-areas to break line of sight, while Myers uses his stalk to pressure isolated targets. Map-specific objectives are placed inside Haddonfield's houses and streets so that Survivors must leave the safest cover to power generators, repair, or escape.
Orange Grove Estates new map
Orange Grove Estates is the second confirmed map and was first revealed alongside the physical editions of Halloween: The Game, per Dread Central's coverage of the physical-editions trailer. It is described as a new neighborhood joining the launch lineup. The Dread Central article and the official physical-editions trailer position Orange Grove Estates as a fresh setting rather than a reskin of Haddonfield, although detailed room-by-room breakdowns have not been published. Like Haddonfield, it hosts the same 1v4 format with Michael Myers versus the Heroes of Haddonfield.
Night-time visibility and lighting
Both confirmed maps use night-time lighting as a core design lever. Survivors depend on street lamps, porch lights, interior lights, and the flashlight mechanic to maintain visibility, while Myers' darker silhouette and slower walking cadence become harder to read when Survivors are in shadow. The same lighting system also drives objective timing — light-starved chases end quickly and well-lit paths give Survivors a longer reaction window. Haddonfield's denser housing rewards short, sharp chases; Orange Grove Estates' newer neighborhood geometry gives Survivors more open sightlines for ambush reads.
Map-specific objective layouts
Each map in the launch lineup carries its own objective placement, although the underlying objective types (generators, repair points, escape routes, and map-interactive items) are the same across Haddonfield and Orange Grove Estates. What changes is the spacing and the chokepoints, which is why IllFonic and the Steam store page frame maps as the place where Survivors learn positioning rather than learn new roles. Per-objective coordinates have not been published, so the page does not publish guessed spawn tables.
Sources
Map lineup and setting facts are anchored to the Steam store page, the marketing site, and the Dread Central physical-editions coverage.
FAQ
What maps are in Halloween: The Game?
Two maps are confirmed at launch: Haddonfield (the 1978 Illinois suburb from the films) and Orange Grove Estates (a new neighborhood revealed alongside the physical editions). A full launch map count has not been announced as of 2026-09-03.
Is Orange Grove Estates a new map in Halloween: The Game?
Yes. Orange Grove Estates was revealed alongside the physical-editions reveal trailer covered by Dread Central. It is positioned as a new neighborhood joining the launch lineup rather than a variant of Haddonfield.
Does the east Haddonfield map exist?
The east Haddonfield phrasing in autocomplete refers to a sub-area within the Haddonfield map rather than a separate launch map. Haddonfield is broken into residential sub-areas connected by streets and alleys.
Do the maps have different objectives?
The underlying objective types (generators, repair points, escapes) are shared across maps, but each map's objective spacing and chokepoints are tuned per location. Per-objective coordinates are not published before launch.
Will more maps be added after launch?
Not announced as of 2026-09-03. The Steam store page, the official halloweenthegame.com site, and the IllFonic announcement trailers do not disclose a post-launch map roadmap.